Nuada's sons each represent a unique play style. Here I'll give a similar breakdown of their rules and cost, both a by-the-book build and a more customized approach for each.
Being able to see the future is useless if you lack the capacity to learn from the past.
Showing posts with label Corsairs. Show all posts
Showing posts with label Corsairs. Show all posts
Monday, January 26, 2015
Friday, January 23, 2015
Craftworld Fáil: Princes of War
The High Autarch of Craftworld Fáil has produced three sons in his lifetime. These three often lead the Lia Fáil in Nuada's absence, and are as different from one another as any three eldar can be.
First a little fluff background on each, then in a following article we'll get into designing them for tabletop use.
First a little fluff background on each, then in a following article we'll get into designing them for tabletop use.
Monday, January 19, 2015
The High Autarch Nuada of Craftworld Lia Fáil
Time for some crunch! Sorry for the long lead time into this, but I wanted to get the story down before embarking upon the crunchy stuff. My plan is to run Nuada as a main HQ, a heavy-hitter who is individually unique but also adds a functional edge to the list as a whole.
Feel free to comment on him; he's a work in progress. I plan to have two versions; a codex-compliant version and a custom version for friendly games.
Feel free to comment on him; he's a work in progress. I plan to have two versions; a codex-compliant version and a custom version for friendly games.
Friday, January 9, 2015
Craftworld Fáil: The High Autarch (Part 2)
(continued from Part 1 here)...
The craftworld Lia Fáil, lost since the Fall, was indeed not derelict. As Nuada's corsairs cautiously explored the dark, dusty worldship they were met and challenged not by squatters of the lesser races, nor even living Eldar, but the ghosts of the craftworld itself.
The craftworld Lia Fáil, lost since the Fall, was indeed not derelict. As Nuada's corsairs cautiously explored the dark, dusty worldship they were met and challenged not by squatters of the lesser races, nor even living Eldar, but the ghosts of the craftworld itself.
Tuesday, January 6, 2015
Craftworld Fáil: The High Autarch (Part 1)
Most craftworlds are governed by councils - seers, autarchs, administrators - the composition of the ruling body changes depending upon the craftworld's needs. In the case of Craftworld Fáil, there is but one authority; the High Autarch, Nuada Airgadhleam - Nuada "of the Silver Arm".
Friday, January 2, 2015
Corsairs in 7th Edition
A few years ago, before the advent of the most recent Eldar codex, I fawned over the Corsairs as presented in Imperial Armour 11: The Doom of Mymeara. How have the mighty space elf pirates held up through two editions of the game and a new codex?
Sunday, November 4, 2012
Craftworld Fáil: the Head of the Snake
In my last post, I detailed a basic history of my homebrew craftworld. In this one, I'll get into the nuts and bolts of its military composition and how it shapes up on the table.
Wednesday, February 15, 2012
Corsair HQs: Void Dreamer or Corsair Prince?
Getting ready for my big once-per-year gaming weekend and I'm mulling over my choices. I don't know what games of 40K I'll be playing, what point size or against whom. The only certainty is that there will be 3+ armor saves involved somewhere. CSM, GK, IG, Vanilla and Tyranids are all on the menu. It's a pretty limited metagame, but not one that's too far outside the norm, so who do I pick as my default HQ choice?
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